Supervised Bachelor Theses

[B11] F. Tschammler, “Relationship between Context and QoE for Video Streaming”, 2017.

[B10] N. Stulier, “Evaluation of Cranial Deformations Using Crowdsourcing”, 2017.

[B9] O. Smietanka, “Detecting People Flows with Distributed Loudness Sensors”, 2017.

[B8] A. Bauer, “Impact of Game Mods on Game Sales and Player Behavior”, 2017.

[B7] F. Ernst, “Einfluss von Netzwerkparamtern auf Synchronisationsmechanismen in Videospielen”, 2016.

[B6] V. Lesch, “Estimating Worker Attention on Microtasking Platforms”, 2015.

[B5] S. Schwarzmann, “Estimating Perceived User Quality using Support Tickets in an Enterprise-IT Environment”, 2014.

[B4] A. Beutel, “Comparison of Active and Passive Measurements of the Application Behaviour in Enterprise Networks with Thin-Client Architecture”, 2014.

[B3] N. Kuhn, “Implementation of a Crowdsourcing Platform Prototype for Mobile Applications”, 2012.

[B2] S. Oberste-Vorth, “Analyzing the Temporal Development of Author Networks using the Example of Wikipedia”, 2011.

[B1] M. Scholz, “Performance Evaluation of Databases for Network Measurements using the Example of MySQL and Hadoop-Hive”, 2011.

Supervised Master Theses

[M8] A. Tüchert, “Influence of loading delays on the perceived quality of web-based enterprise portals”, 2017.

[M7] F. Allendorf, “Assessing the Impact of Network Impairments on the Performance of Players in DOTA 2”, 2017.

[M6] V. Fischer, “Emulation Framework for the Subjective Evaluation of Delays in Web and Business Applications”, 2016.

[M5] B. Morgan, “Simulative Evaluation of Scheduling Mechanisms in Data Centers”, 2016.

[M4] N, Kuhn, “Analysis of the Correlation between the Qualification of Crowdsourcing Workers and their Social Network Relationships”, 2015.

[M3] J. Scherer, “Analysis of the Impact of Delays in Web and Business Applications on the Perceived User Quality”, 2014.

[M2] K. Borchert, “Recommendation Systems in Crowdsourcing Platforms”, 2014.

[M1] S. Scheuring, “Analyzing Trustworthiness and Qualification of Workers on Crowdsourcing Platforms”, 2013.

Supervised Diploma Theses

[D3] P. Amrehn, “User Centric Evaluation and Optimization of Cloud Storage Services using the Example of Dropbox”, 2013.

[D2] M. Seufert, “Modeling QoE for YouTube Video Streaming using Crowdsourcing”, 2011.

[D1] A.-N. Phung, “Internet-Based Methods for German Fraktur Characters Recognition - Experiment with Crowdsourcing”. 2011.

Supervised Student Project Theses

[SP4] A. Beutel, “Correlation of Subjective and Objective Measurements in Enterprise Networks”, 2016.

[SP3] F. Allendorf, “Assessing the Accuracy of the NetGraph Network Measurement Tool in Dota 2”, 2015.

[SP2] N. Kuhn, “Analysis of the co-working network of a commercial crowdsourcing plattform”, 2015.

[SP1] P. Amrehn, “Crowdsourcing based Network Measurements using the Example of YouTube”, 2012.


Rechnernetze und Kommunikationssysteme (4+2) SWS (WS17/18)

Neue Internet-Anwendungen: Technik und Modellierungsansätze (2+2) SWS (WS16/17)

Discrete Event Simulation (4+2) SWS (SS15)

Lectures (Teaching Assistant)

Leistungsbewertung verteilter Systeme (SS13)

Internet Technologies (WS11/12)

MINT Tutorium Informationsübertragung (Technische Informatik II) (SS10)

Practical Courses (Teaching Assistant)

Hardware Practical Course (Hardwarepraktikum) (SS14)

Hardware Practical Course (Hardwarepraktikum) (WS10/11)